Here you can find info about everything.. About the black market, passes, and almost everything else.. Just look below..
Do you want info about other things, that are not listed here? Tell me!
The black market is a strange and very peculiar place. It is run by Mrs. Hubert and you have to venture into it with caution. The powers linked to the items it sells can be strong, although some items are extremely beneficial to your horse.
It has an icon representing a white fabric tent. The items found here are bought with passes.
These items cannot be passed on from parents to foal. They cannot be taken from one horse and given to another and cannot be recovered if the horse should die.
Ways of earning passes:
You can earn money in several ways:
Each player can have a job on Howrse. This job can be additional with your position as equestrian center director of course. It is the equestrian centers that hire employees.
The jobs are obtained with the Riding Levels. Here, for example, is how to become a groom:
To change jobs, you have to wait until the end of your current contract. Once the contract has ended, you can change jobs with the button that indicates this on the "My job" page, provided you have the necessary qualifications (Riding Levels).
Note that a center's director can make you a reserved job offer. S/He can also suggest extending your contract and it is up to you to choose whether to accept or refuse this extension.
The weather and temperatures vary every day on Howrse. You can view them on the top left of each game's page. You have to take them into account to find out where to put your horse to sleep for the night, and also for the equestrian center's crops.
Seasons last one week on Howrse. Autumn starts on the first of each real month. As it lasts a week, winter therefore starts on the eighth day of the month, spring on the fifteenth day and summer on the twenty-first day. Summer lasts until the end of the real month in progress to be able to start the cycle of seasons again on the first of the following month.
The temperature is linked to the current season, but also the amount of grass in the pastures. Grass is in abundance in the fertile pastures in spring and in summer, but becomes more sparse in winter.
The horse has a day specific to him and Howrse, which is not your real day. How his day passes is indicated by the history of actions found in the center of the page on which you look after him. So, his day starts at 8.00am (8:00) when he wakes up. Then each action you make him do takes up a certain amount of time. For example, meals last 30 minutes.
Your horse must have gone to bed before midnight (24:00 horse time). After this time, your horse cannot do any more actions. The ideal thing, for him to keep in shape, is to make him go to bed at 10pm (22:00) at the latest.
When your horse has finished his day, you have to put him to bed. To do this, you can choose between leaving him in the pasture and putting him in his box. The choice is yours depending on the weather on Howrse: don't leave him in the pasture if the temperature is less than 10C° or 50F° and there is no shelter, for example.
You don't need to put foals which are with their mother to bed. They go to sleep when their mother is put to bed for the night. You should therefore think about looking after each of them well.
Once your horse has gone to sleep for the night, you must make him age. You can do this by waiting until the game updates, or by using an aging point. When he wakes up, a new day begins for him. Horses age in 2-month periods. If you use the water of youth, your horse will age one month per period.
To make a horse age without waiting until the next day, you need to have aging points. There is a strong chance that you will find some during the day as you perform actionsn with your horse (this is then indicated in the history). Otherwise, you can credit your account 5 points with a pass.
You can also buy Morpheus's arms on the black market to give them to a horse and therefore be able to make him age when you want (unlike aging points, they cannot be used on just any horse. They are given to one horse in particular only).
If don't have any more aging points, then your horse will automatically age every day (at night at 9am French time, middle of the night in the USA, and late afternoon in Australia). You should therefore think of putting him to bed for the night before logging off the game. Please note that if you have not made your horse do any action, then he will not automatically age at night. This means that when you do not play, your horse will not age.
As of the age of 25, your horse ages and progressively loses his health as well as his skills (the philosopher's stone protects the horse against these inconveniences). If you look after him well, he can live to a maximum age of 35, without the philosopher's stone.
You need to put your horse as a resident in an equestrian center immediately after he has been weaned from his mother. For example, you need to put your horse in a box or leave him in the pasture; this is essential for him to be able to sleep.
To do this, a link at the top right of your horse's page lets you choose the center where he will reside. You can then select an equestrian centre depending on the price of board and lodging per day or its reputation. You can also look for a player's equestrian center by entering their login.
Once you have selected an equestrian center, you can choose how much time you want to put your horse there for and then simply confirm this to begin boarding. Of course, your horses do not all have to be in the same equestrian center. In the same way, you can change equestrian centers as often as you feel like.
You can extend the duration of your horse's stay in the equestrian center using the "Extend board and lodging" button on the top right of your horse's page. The center's director will decide whether to accept or refuse your request. It is also possible to ask a center's director to reserve you a box in their establishment.
Selecting your equestrian center is particularly governed by:
You should think about looking at the page of the center in which you want to register your horse to avoid bad surprises as you can't cancel the board and lodging. The horse will stay there for the number of days you have paid for.
The sum advanced for a horse's board and lodging cannot be reimbursed regardless of the situation. If you sell your horse, then the buyer will benefit from the days of board and lodging already paid for. Even if your horse dies, you will not be able to recover the days of board and lodging already paid for as the director cannot be held liable for a horse dying.
Foals that have just been born stay with their mother until they are 6 months old. During this period, they are only fed with their mother's milk. If the center in which the mare is a resident has carrots, the foal can eat these as long as he stays with his mother.
Foals separated from their mothers only eat forage. You will start to give them cereals when they begin to work and use up more energy. You have to ensure you balance the daily food ration, i.e. neither too much, nor too little.
Different messages alert you when your horse is too fat or too thin. In this case, you have to take measures. If he is too thin, double the amount of forage given to him. If he is too fat, on the other hand, give him half the ration of forage he normally needs. For example if your horse is too thin and his daily ration is normally 4kg, give him 8kg for him to gain weight.
Treats boost your horse's morale. Turnips also gives him some energy. You can buy apples and turnips on the market. However, the carrots that give him energy and boost his morale are only available in the equestrian centers that grow them and offer them for free to their resident horses. It's up to you to choose an equestrian center that grows them.
For your horses to be able to compete from the age of 3, you have to buy them a saddle and a bridle in the breeders's store. To be able to assign this equipment to a horse you have to take the stock to the saddlery. Then on the saddlery page, you can select the horse to which you want to give this equipment.
You can take the equipment off a horse to give it to another horse. This will cost you 25 per saddle or per bridle removed.
The equipment wears 2% a day. To reduce its wear and tear, you will find a duster cloth in the store. This can be used once a day to decrease the wear by 1% of any equipment found in your saddlery and that is assigned to a horse.
Another way of reducing the wear of your equipment is to make use of the saddler if the center in which your horse is a resident employs one. Each saddle and each bridle can be repaired once, which removes half its wear. The repair is free.
The equipment that is in the saddlery but is not assigned to a horse does not wear.
Once it has reached 100% wear, the saddle or bridle disappears.
If your horse dies, you can remove the equipment assigned to it by going into the saddlery and thus using it for another horse.
Your horse has three fitness indicators (energy, health and morale). Every time your horse does an action, one or several of these properties may me affected. You must particularly pay attention to your horse's energy. If you wear him out, he might die. The ideal thing is to put him to sleep for the night at 10pm (22:00 his history's time) at the latest and with at least 20% energy. If the energy level is below this, he will not recover well during the night and if it is below 5%, the horse might die.
Here is an example of how to boost your horse's energy:
To ensure your horse is clean, you have to groom him completely every day. This grooming will boost his morale. To maintain and increase this, you can also put your horse in the pasture, stroke him or give him treats. Finally, his health naturally increases as time goes by.
Health can only deteriorate in a horse that is less than 25 years old if:
After the age of 25, the health of horses and ponies that don't have the philosopher's stone, will progressively deteriorate due to the aging of the horse.
Your horse can fall ill during any part of your game on Howrse. This happens, for example, if his health is very weak during the night. When a horse becomes ill, its health deteriorates. Fortunately, it returns to its normal level when it gets better.
When you put your horse in the pasture or when you take him out for a ride, he may be poisoned by ingesting toxic plants. If you successfully pass your gallops, you will demonstrate that the horses have no more secrets for you. You can therefore reduce the risk of poisoning using your knowledge of plants that are toxic for horses. Ensure that you check that the equestrian center in which your horse is a resident has clean pastures, as if they are not looked after properly, they turn into land that is favorable to plants that are dangerous for your horse.
To ensure your horse recovers quickly if he has been poisoned, you can give him an anti-poisoning capsule that you have to buy in the breeders' store on the "Healthcare" shelf.
Before your future champion starts his proper training, you can play with him. Playing is important for his well-being; the time devoted to your foal will be beneficial to him for his future career. In fact, the more familiar your foal becomes with human beings, when he becomes an adult he will push the boundaries of genetics. Each time you have played with him between the age of 8 and 18 months, you will increase his genetic potential slightly (see the paragraph on genetic potential). By playing with your foal, you will contribute to his balance and boost his morale.
There are six skills: stamina, speed, dressage, galloping, trotting and jumping. The maximum skills the horse can achieve during his life through the activities you make him do are determined at birth, depending on his breed and his ancestors. They differ therefore from one individual to another, even if they belong to the same breed. But, according to logic, a trotter will not become a galloping champion, for example. As a horse's potential is not infinite, as of a certain time, it will no longer make progress. It's up to you to develop your horse's skills as best as possible.
There are mainly three ways of developing your horse's skills: riding, proper training and competitions. The horses also gain some skills by giving lessons. These will, however, make your horse lose 15% energy and 20% cleanliness. The gain in skill depends on the quality of the lessons of the equestrian center in which your horse is a resident. Note that the gain in skills through lessons stops at the age of 25.
Training starts at 1 year and 8 months' old with riding. There are 3 types of riding (trotting, galloping, steep land) each of which develop specific skills (trotting, galloping, jumping). You can decide to take your horse for a short ride that will develop the speed, or a long ride that will develop your horse's stamina. You will see the stars in the "Skills" box (on the right of your horse's page) progressively fill in. Note that the gain in skills is limited, and that, at a certain time, your horse will no longer gain skills through riding.
As of the age of 2, your horse can start proper training. Training corresponds to each skill - it's up to you to choose the duration of the training using the drop-down menu that appears when you click on the discipline. You can combine several types of training in your horse's day but always keep an eye on his energy level and the time in his history to let him rest for long enough. Don't forget to put him to sleep for the night, ideally at 10pm at the latest.
The star of excellence is a green star that is found under the genetic potential of a horse. It indicates that the horse excels in the skill in question; it is rare as it's the fruit of the work of a breeder that is highly experienced in training and selecting reproducers. It is only for exceptional horses! To get a star of excellence, the horse has to achieve 100% genetic potential in the skill in question. It is possible to get a second star in a skill if the horse has achieved 110% genetic potential in this.
The stars of excellence are obtained when the foal is born or when playing with the foal. Playing is the only way of modifying the genetic potential after birth.
They appear in a box on the horse's page. These are points added to the skills but they are not combined with these. They make a difference in the results of competitions, but do not count for the minimum level required for these.
They can be linked:
You also see them in blue and in front of a + sign in the "Skills" box.
Your horse or your pony has reached the age of 3; its sporting career will be able to start! To make your horse or pony compete, regardless of the discipline you choose, you have to ensure it has horseshoes and give it a saddle and a bridle. You must buy all these items in the breeders's store. With regards the saddle and the bridle, you have to put them into the saddlery before being able to assign them to a horse (note that you cannot sell back what you have put into the saddlery). For the horseshoes, it is interesting to know that the horseshoes of a horse that is a resident of an equestrian center that employs a blacksmith will wear 3 times slower than those of a horse placed in an equestrian center that does not employ one.
The competitions enable you to win money depending on your success but also to increase your horses's skills; but their potential is not, however, unlimited. At the end of a given time, the competitions will no longer increase their skills. Regardless of the discipline, speed races, cross-country or show jumping, each competition has a difficulty level of between two percentages for a skill, with each player putting its competitions at the level they wish.
For each type of competition, you have filters, such as the type of race for the speed races and, for each one, the distance over which it is run. You can only register two horses or ponies from your stable in the same competition.
Horses reach their sexual maturity at 2 and a half years' of age and are fertile until the end of their life.
It is up to the stallion owners to offer coverings, or else make an offer to one mare in particular, by selecting the price of the covering. This shall be between 200 and 1,500 . The owners of mares may search the covering offers by looking for the best stallions, or else replying to offers made to them directly.
It is possible to make crosses between breeds; each foal is therefore unique; he will inherit characteristics from his parents and their ancestors. It is up to you do make careful crosses to obtain champions, or make a breed focused on such or such a discipline.
As some stallions are in high demand, you can organize things with their owner to ensure they reserve a covering for you. The breeders will often indicate their prices and their conditions on their pages or in the Centuar reserved for everything concerning reproduction.
To make one of your mares cover with one of your stallions, think about making a reserved cover.
Gestation lasts 12 months. From the eighth month onwards and for 50 , you can ask for an ultrasound to find out the gender, the breed and the coat of the foal. Once at this stage of gestation, the mare can then only do lessons. During the 12th month of gestation, you can get a vet to visit (the link is found in the Reproduction box, top right), and ensure that your mare is in an equestrian center that has excellent healthcare.
Starting in this experience is not insignificant. It is your responsibility to measure the financial investment that a foaling represents. The vet costs between 500 and 600 . The exact price depends on the quality of the healthcare of the equestrian center in which your mare is a resident. Once the foal is born, you can choose his name and start to look after him. You have to place him in an equestrian center when he is separated from his mother at 6 months.
Please keep in mind that it is not necessarily in your best interest to cover a mare which excels in dressage with a horse whose speed is its strength. In fact, the foal will not necessarily be better in each of these characteristics. It is better, therefore, to favor coverings between similar breeds, for example, breed a horse that excels in jumping to another horse that excels in jumping.
As foaling is emotional for her, a mare may only be covered again 10 months after the birth of her last foal.
You can have your males castrated between the age of 2 and a half and 6. Your horse will become a gelding, he will not longer be able to reproduce but will earn the following bonuses: stamina: +8, speed: +8, dressage: +4.
Note that you cannot give Zeus's lightning bolt to a gelding and castration is not reversible.
The birthing has taken place and the foal is born. His breed is determined depending on the majority breed in his ancestors if these are not "purebred". His coat is selected randomly from the coats authorized by the breed to which he belongs.
His abilities depend both on the genetic characteristics of both his parents (visible thanks to the influences on the bottom of the horse's page or, more precisely, on the genetic potential visible if you have successfully passed your fourth gallop, showing the degree of training and the list of awards for the latter.
Foals which are born stay with their mother in her box up to 6 months. They don't need to be put in an equestrian center in this period and feed on their mother's milk only.
The genetics and the BLUP can only be seen by players that have successfully passed their fourth Riding Level.
This relates to skills that the horse can acquire during its life through training, riding and competitions. They are calculated depending on the genetic potential of the horse's parents and depending on the latter's BLUP.
If the horse or pony finished trainining, rides and competition in a skill, then this skill is in bold characters (BC). This means that this is a strength of this horse.
The genetic potential of a foal can change in one way only once it is born - by playing with it between 8 months and 1 and half years of age.
The inborn skills and the gain in skills during lessons are not included in the genetic potential. So, a horse's skills may exceed the values indicated in its genetic potential.
These are skills that the horse already has from birth. Not all foals necessarily have them. They depend on the foal's parents, their genetic potential and the average BLUP of its parents. So, a foal may be born with 10% stamina for example.
A foal cannot be born with negative skills. If the parents's average BLUP is less than 0 then the foal will not have any inborn skills.
These inborn skills are fixed at birth. They are added to the genetic potential.
Note that the inborn skills are built into the skills, so a skill may exceed the value indicated in the genetic potential. It is this actual value that will count for the minimum level in competitions.
The BLUP is a genetic index. It plays a role in the reproduction since the parents's BLUP influences the potential of a foal at its birth.It is calculated depending on
It is therefore interesting to select trained horses as reproducers and those that have excelled in competitions. Depending on these parameters, the BLUP will always be between - 100 and 100, - with -100 being the minimum BLUP and 100 the maximum BLUP that a horse can achieve.
If the parents's average BLUP is 0, i.e. neutral, it will not have an impact on calculating the foal's genetic potential. If it is less than 0, the foal will have more chance of seeing its potential lower than its parents's potential and vice versa if the average BLUP is more than 0.
To have the best reproducers and have every chance of having the best foals possible, it is preferable to select horse with a high, or at least a positive, BLUP, i.e. mainly well trained individuals.